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Post by account_disabled on Jan 23, 2018 12:13:02 GMT
Hello, Is it normal for recipes for base items to be missing when a mod (that removes these recipes) is removed from a save? Does the tech tree and recipes get refreshed when active mods change? To give a specific example. I've got a mod that removes the item and recipe for Hazard concrete and changes the Concrete technology to also not unlock the Hazard variant. When the mod is removed from a save, although the hazard concrete item and recipe returns, the recipe is not enabled. reset_recipes and reset_technologies doesn't fix it either, and the only workaround I've found to re-enable the Hazard concrete recipe is to manually un-research the Concrete technology and research it again. Is there a better way for me to handle this situation in the mod? Thanks I didn't find the right solution from the internet. References: forums.factorio.com/viewtopic.php?f=25&t=47912Animated Corporate Video
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